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SOLARIS OFF WORLD COMBAT

VR Arena Shooter for Playstation VR and Oculus Quest

I was the primary environment artist for Solaris Off World Combat. I worked on various modules for re-usability in order to create a large amount of maps. Performance to maintain a high framerate on VR hardware was the priority in all decisions. 
 

  • Working closely with the concept art team in order for every module to fit with the overall art direction of the game

  • Creating Mod Kit / Modules 

  • Bug fixing any environment issues such as collision, holes, size adjustments, etc.

  • Creating grid perfect lightmaps for every module for lighting purposes

  • LOD's and material adjustments for performance

Responsibilities:
 

Arenas

Various environments and modules I worked on

Teaser Trailer

Working alongside another artist, art director and concept art team I worked on the environment for the teaser cinematic. This included pre-production on the project to establish the look of the game by doing various texture and shader treatment tests. Trailer below has been edited to only show areas that I worked on.

Launch Trailer

I worked on all environments featured

© 2026 RENE SAQUIC

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