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SOLARIS OFF WORLD COMBAT
VR Arena Shooter for Playstation VR and Oculus Quest

I was the primary environment artist for Solaris Off World Combat. I worked on various modules for re-usability in order to create a large amount of maps. Performance to maintain a high framerate on VR hardware was the priority in all decisions.
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Working closely with the concept art team in order for every module to fit with the overall art direction of the game
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Creating Mod Kit / Modules
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Bug fixing any environment issues such as collision, holes, size adjustments, etc.
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Creating grid perfect lightmaps for every module for lighting purposes
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LOD's and material adjustments for performance
Responsibilities:
Arenas
Various environments and modules I worked on

Teaser Trailer
Working alongside another artist, art director and concept art team I worked on the environment for the teaser cinematic. This included pre-production on the project to establish the look of the game by doing various texture and shader treatment tests. Trailer below has been edited to only show areas that I worked on.
Launch Trailer
I worked on all environments featured

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