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Call of Duty Black Ops IIII
3D Environment Artist on Zombies, Blackout and Multiplayer
ZOMBIES
My main Responsibility on Call of Duty Black Ops 4 was working on the zombies team.


Dead Of The Night
Responsibilities:
-Props
-Materials
-Creating props for splines and destruction
-Fixing LOD's and materials for performance our target is always 60 FPS
Mansion Entrance
Created all top trims, bottom trims, reliefs, roof, and front frame with door. for the entrance area. Reliefs are created using scan data and touched up in Zbrush.

Transition Hallway
Hallway is created with with modular pieces. I provided the prefab for the placement.

Library

Wine Cellar
Cellar stairs were created with modular pieces. Provided corner trims to create breakup and smoother transition.

Garden
Perk Altar of Ra is a gameplay associated statue not created by me. Reliefs for fountain created using Photogrammetry data.

Gameplay Trailer
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