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Jungle Season 2 Lobby
I was point artist for the seasonal Main Menu Lobbies for Call of Duty Black Ops Cold War. Working closely with the art director, lighter, FX artists and animation team I created the environments that released every season. Each environment ties into the overall narrative being told through cinematics and updates to the game. Optimized to run at 60 FPS and within texture budget limitations of the FrontEnd.
Responsibilities:
-World Building
-Props
-Materials
-Performance

Zombies Variant Lobby
Each Lobby also includes a Zombie variant that displays when players select the Zombie Mode
Zombies

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