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SUBSONIC

Voyage of Despair is a map based on the Titanic. The goal was to be as accurate as possible while still adjusting for gameplay. Every area was heavily researched.
Responsibilities:
-Props
-Materials
-Creating props for destruction
-Modkits
-Adjusting LOD's and materials for performance
Deck
Smoke stacks, vents, forecastle, ship rigging assets and other sections of the ship.
Smokestacks
Deck Structures
Damage States and Destroyed Assets
The smokestacks start off in various states of damage. During a gameplay event set off by the player the some of the smokestacks are destroyed. Final event put together by effects and animation teams.
This explosion also affects the interior and so a damage state of one of the top structures was created. Top glass model made by another artist.
Zombie "Closets"
These assets are spawn areas for zombies. In order for these to function properly the damage had to be created with certain dimensions and height. Collision also had to be adjusted to allow animations and player interaction.
Damaged Railing and Pipes Kit
Ship Rigging Kit
This kit allowed the build team to spline wire and rope to create the rigging system of The Titanic.
Mast
Stairs
Interior Pipes and Vents
Light Fixtures
Freezer Doors
Engine Room
Responsible for creating architecture modkits for the engine room walkways, wall panels, stairs, pipes, and various props. Set dressing done by the build team.
Main Second Floor
Engine Room Entrance
Side Corridors
Stair Sets
Main Bottom Floor
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