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Call of Duty Black Ops IIII
3D Environment Artist on Zombies, Blackout and Multiplayer
ZOMBIES
My main Responsibility on Call of Duty Black Ops 4 was working on the zombies team.


Dead Of The Night
Responsibilities:
-Props
-Materials
-Creating props for splines and destruction
-Fixing LOD's and materials for performance our target is always 60 FPS
Mansion Entrance
Created all top trims, bottom trims, reliefs, roof, and front frame with door. for the entrance area. Reliefs are created using scan data and touched up in Zbrush.

Transition Hallway
Hallway is created with with modular pieces. I provided the prefab for the placement.

Library

Wine Cellar
Cellar stairs were created with modular pieces. Provided corner trims to create breakup and smoother transition.

Garden
Perk Altar of Ra is a gameplay associated statue not created by me. Reliefs for fountain created using Photogrammetry data.

Voyage of Despair

Voyage of Despair is a map based on the Titanic. The goal was to be as accurate as possible, every prop was heavily researched.
Responsibilities:
-Props
-Materials
-Creating props for destruction
-Creating props that can be used with a spline to make modular segments
-Fixing LOD's and material for performance
Deck
Responsible for creating smoke stacks, vents, forecastle, ship rigging assets and other sections of the ship.

Engine Room
Responsible for creating all walkways, wall panels, stairs, pipes, and various other props in the engine room. Modular and unique pieces were made during production.

Blood of The Dead

BLACKOUT
Worked on the Fracking Tower for Blackout. One of the main drop locations for the game mode.



MULTIPLAYER

Provided the multiplayer team with support on several maps.
Responsibilities:
-Making new props
-Made materials for tint adjustments and swaps
-Optimized tri counts and materials.
-Fixed LOD's
-Fixed Bullet Collision
Slums

Jungle

Icebreaker
Created with Photogrammetry data this prop was used with splines to create plowed snow and trims for the map. I was only responsible for this snow prop in the screens below.

Hacienda

Gridlock
Worked on doors, windows, awning, frames and signage

Cliffs
These cliffs were made with Photogrammetry data. They appear in several areas of the game

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