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Deprogram - Season 6 Lobby
The final lobby of COD Cold War. It is meant to represent the end of the narrative for the game. This lobby was tricky to accomplish and required alot of back and forth with other teams. I worked very closely with the FX team, lighters, and technical artists to accomplish.

Zombies Lobby
Responsible for creating all walkways, wall panels, stairs, pipes, and various other props in the engine room. Modular and unique pieces were made during production.

Full Squad

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