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Call of Duty Black Ops IIII

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MULTIPLAYER

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Provided the multiplayer team with support on several maps.

Responsibilities:
-Making new props
-Made materials for tint adjustments and swaps

-Optimized tri counts and materials.
-Fixed LOD's
-Fixed Bullet Collision

Gridlock

Worked on doors, windows, awning, frames and signage

Icebreaker

Created with Photogrammetry data this prop was used with splines to create plowed snow and trims for the map. I was only responsible for this snow prop in the screens below.

Slums

Hacienda

Cliffs

These cliffs were made with Photogrammetry data. They appear in several areas of the game

Blood of The Dead

BLACKOUT / BATTLE ROYALE

Worked on the Fracking Tower for Blackout. One of the main drop locations for the game mode.

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Jungle

© 2026 RENE SAQUIC

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